Virtual Reality headsets have seen huge growth from 2016 to what we have seen thus far in 2017. With this growth, the majority of current applications and innovation are focused on gaming.  We believe, however, the real growth in adoption of VR will come as more and more users put on headsets to get actual work done during the day and not just at night and weekends when they are having fun.

We thought it was a good time to take a look at what things are stopping users from jumping on the bandwagon to get work done and how the industry is addressing these issues.

High Price

Currently, VR can be a bit pricey if you want to use it for work because you need a VR capable machine.  It can easily cost a person between $2000 to get a VR capable computer and the VR equipment to go along with it.  Mobile devices that are equipped with VR are much more affordable, but have limited capabilities for input and interacting with the data required for day to day work.

To combat this all of the major carriers are working on a stand alone VR device of some sort that will make it much more affordable to get started with a full VR device.  With so many competitors there has also already been major price cuts in the cost of the VR devices themselves.  The price will continue to drop as more and more players enter the game.

Lack of Business-Focused Applications

As mentioned before, playing games in VR is amazing and everyone is doing it.  Answering emails, working with applications, and communicating with colleagues are a bit harder to do. Few players are in this arena so far. While you can view your computer in virtual reality now with a number of applications, that is about all you can do with them currently. The computer views we are offered now only scratches the surface of opportunity in a 3D virtual reality workspace.

High quality virtual reality devices and business-focused software is needed for sustained daily business use. A simple VR device that gives you a few options to choose from will not be enough for your office. You will need fully integrated software that is smart, productive and cost effective.

There is good news, however. New ideas and tech are popping up all over the place, especially within the VR world. What is not available to us now, will be in the very near future as vSpatial and others focus in on business users.

Insufficient Tech

While technology has come a long way, there are still a number of technical hurdles that the industry is addressing right now.

The first technology that is critical for virtual space is the ability to input data and interact with the data.  We have long been able to point and click in VR, but that only allows us to view the email, not actually respond to it. It seems that every day we hear about a new device and a new way to interact online.  There are dongles and controllers a plenty.  The Oculus touch device allows you to grab objects in a natural way that just blows my mind. It is only a matter of time before we figure out ways to input text just as easily, or even better than, we do now with keyboards and mice.

Another major technical hurdle is the resolution in VR devices, especially lower end VR devices that use cell phones to power them.  The resolution is acceptable for gaming, but it is difficult to read documents and view detail that is necessary to get work done in a day to day VR environment.  This is another area where we hear about a device increasing the resolution in the next version almost daily.  Another benefit of VR space is also that you can zoom in and out easily with input devices that allow you to not only read items, but even view intricate detail up close.

These are just a few of the thoughts we are seeing as barriers that are being overcome daily before our eyes.  Try out a mobile device VR as a place to start and before you know it we will all be interacting with our data and being more productive in virtual space than we ever thought possible.

What do you think?  Do you see these barriers?  What other barriers are there are do you see business users getting into virtual space as part of their work?



What do you think?  Do you see these barriers?  What other barriers are there are do you see business users getting into virtual space as part of their work?

Leave a comment below or Tweet us @vSpatialVR

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